Then I just limited the maximum number of dialog windows that can appear at once.Īnd in the menu, around the area where players reported problems, I was just super careful with adding event listeners only once, and removing them only once, and I think that fixed the problem inside the menu. Eventually I combined some movies so that one movie will show all of the status effects when they appear, so I don’t have to make a new movie for each status effect. But in terms of pure Halo fun and actions, Halo Infinite is a storming. RPGTacGame.exe!Scaleform::HeapPT::FreeBin::PullBest(unsigned _int64 blocks=0x.) Line 553 0圆c bytesĬ really isn’t my strongest skill, but I could figure out at least that there’s a problem with how the game allocates memory when opening a Scaleform movie. 1 Halo Infinite (Image credit: Xbox Game Studios) After two previous Halo games. Access violation reading location 0xfffffffffffff. I don’t have that file, but I do have this header with a very similar name: Development\External\GFx\Src\Kernel\HeapPT\HeapPT_FreeBin.h. The game would crash and my IDE would want to find d:\depot\unrealengine3-sf4-pure\src\kernel\heappt\heappt_freebin.cpp. I was eventually able to set up a battle that made my game crash. I’m not entirely sure I know what caused it, but I think I’ve fixed it… But I think it may also be the same error that appears when I open a lot of Scaleform movies at the same time. As far as I can tell, it just happens sometimes when players are clicking in Scaleform menus. It’s the error window that pops up when the game crashes.
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